Year of birth: 1982
Q1: When did you start making art?
I’ve been drawing for as long as I can remember. It was mostly scribbles and dumb little stick figures. My earliest attempt at more ambitious stuff was a drawing of Beast-Man from “Masters of The Universe”. I think I was five years old when I made it. It was quite terrible.
Q2: What does inspire you?
Mostly movies, comics, games and art other people make. I was always fascinated with strange worlds and weird characters.
Q3: What are your techniques?
I started traditionally, using pencil and inks, because I wanted to be a comic book artist. Trouble is, when you’re as detail obsessed as I am, you’re bound to make a mistake. That led to some serious frustration and realization that I simply didn’t have the patience for that kind of bullshit. I work mainly digitally now, because “undo” button exists, and I can work with a safety net. I don’t believe digital is in any way superior to traditional way of doing things. It just works for me.
Q4: What is the main idea or feeling behind your works?
It’s all about the subject I’m portraying. I don’t give it too much thought. It’s usually the stuff I like. All these influences accumulated over the years. Pulpy, dark, crazy stuff I grew up on. I want someone to be able to see what I’m seeing in my head. To hear the soundtrack to the scene I’m illustrating. I want some kid to be inspired just like I was when I saw Frazetta’s “Death Dealer” for the first time.
Q5: What is the main color of your art and why?
I tend to work in sepia tones, and bluish hues with a strong color accent (often red, because it pops up so nicely) to put some emphasis on the thing I want you to look at.
Q6: What would you improve about your work and why?
Pretty much everything! I don’t believe you can ever reach a level where you don’t need to improve. There is no way to know everything about art. It’s an ongoing quest, and that makes it so satisfying and so frustrating. My weaknesses are simply things I focus on the least. Perspective, convincing architecture, landscapes…
Q7: Do you have any project for the future?
I have 3 projects I’m currently working on. I am a concept artist on an independent sci-fi/horror game, I’ve been working on a personal comic book project, and there is an art-book I’d like to make. I don’t really want to say much more than that, because I don’t like hyping things up before I have something worth showing.
Q8: Describe yourself with 3 words capturing the essence of SpineBender.
I can’t do that.
Q9: Show us (link) your very first work. Describe it from techniques till feelings.
That stuff is, thankfully, not on the internet. I can link you to the first thing I uploaded on DA HERE. I used to work traditionally, and I wasn’t very good. I clumsily tried to hide everything that was wrong with the piece, and in the process only made things worse. This is a bad drawing, with terrible crosshatching everywhere, and my former “if in doubt, black it out” attitude is evident here. The only positive thing I can say about my early work is that it had some sort of unrestrained creativity. The freedom you get when you don’t know what you’re doing. You don’t know how stuff works and you just have to make it up. That led to some cool ideas and concepts that I look at sometimes for inspiration.
Q10: What did change from your first work till now?
When I started posting my work online, I didn’t seriously consider being an artist. I was studying to be a film director. Doing art was just a hobby, and I approached it as such. I didn’t do studies, never looked at reference… I wasn’t taking it seriously. My attitude changed drastically three years ago when I became interested in digital painting. I wanted to be stylish before I knew the basics, and things just don’t work that way. As soon as I realized I can’t bullshit my way out of every problem I encountered, my work started to improve.
Q11: What is art for you? Escaping from reality or the essence of life?
It is something fun and challenging for me to do, and to share with other people.