surname: Escobar Bravo
year of birth: 1988
Q1: When did you start making art?
Uhm… I started drawing when I was really little, after my dad showed me how he made a penguin with a hat. I was really little back then but I can still remember because for me it was quite a shock he could do that. I was like “What? Dude! How…! How can you do that?!” So I started doing little animals and showing them to my parents… and would say it was a tiger in the forest I was doing that gave me that emotion of challenge. Like… I couldn’t do it! I didn’t know how, and then I realize you need to get better at this, and so it began.
Q2: What does inspire you?
Music. Music mainly. Currently extreme metal. Like… black metal, death metal. I really like apocalyptic bands like Sulphur Aeon and Smothered and so on. And in the other hand it’s Wardruna, Drudkh and many others and! epic OST’s… of course. But music. Music is the thing that turns me on.
Q3: What are your techniques?
The “Messi” technique! It starts with a simple sketch and then you make a freakin’ mess of it. Because I actually I don’t know what techniques do I use. I guess I just paint until it’s done. Or until I really hate what I’m doing.
Q4: What is the main idea or feeling behind your works?
For my personal projects is … I don’t know. It depends. But currently I like the idea of portraying the feeling of horror and despair. To create characters that can obliterate all hope into the viewer. To create grand and majestic horrible things, that do not only terrify you if they were to exist, but amaze you with a unique kind of beauty that’s hidden to other eyes. I think I like to provoke that by creating a battle of concepts, great contrasts of elements. Color, action, value, composition, mood. It all helps in order to enhance those feelings.
Q5: What is the main color of your art and why?
I really don’t know. I think I try to get them all. There’s always a main color, but I try to get realistic about what I do so, whatever does the trick usually works.
Q6: What would you improve about your work and why?
I would improve… everything. Currently I’m having problems with beautiful women. So hard to make. But I guess if you want to achieve perfection that’s just a question you don’t ask yourself. You just know it. It’s never enough.
Q7: Do you have any project for the future?
I have 2 to 3 personal projects. They are on hold since I’m gaining skill still. But yeah. I would love to complete my Grida project sometime. To do an animation about it.
Q8: Describe yourself with 3 words capturing the essence of HFesbra.
Death to mankind
Q9: Show us (link) your very first work. Describe it from techniques till feelings.
Cheezus, ok… you asked for it. HERE.
I was a kid and I really loved electronic music (I still do)… but back then I loved “trance”, which is sooooooooo 90’s. And I’m super ashamed about it. So I wanted to create a cover for a mix CD I had with music. Back then I didn’t have a tablet, so all of this was made with a mouse. Laugh. All you want.
Q10: What did change from your first work till now?
Isn’t it obvious? But seriously, the only thing it ever changes is that you get older and more experienced and more… complicated.
Q11: What is art for you? Escaping from reality or the essence of life?
No. Actually I do believe to know what art really is. Because I studied industrial Design and got my thesis done with a sculpture professor (artist). And at some point we had to give shape to this sculpture and I wasn’t allowed to. Because I was the designer and he was the artist. If had to give shape the sculpture it would have ended as being a work of design instead of a work of art. And you might think “this dude is talking nonsense”. But no. The main difference between art and design is that design gets to create shape out of the context that surrounds the user by observation and solid cold abstraction of what you need. So the final result tends to be exactly what the user needs this “thing” to be used for. Nothing more, nothing less. But art is a bit more different, because the user changes and the way you capture this abstractions of your surrounding affects you. Moves you. It’s like a fishnet. You take the environment abstractions as it was with a design, but some of this elements will move you and inspire you. So you turn this element into another of your own making. Right from the beginning, and start building and idea or a shape or an anything you want towards your special client, which is this “muse” or divine entity (which is you after all). So the object tends to be exactly what you are in that process. Nothing more, nothing less.
So the main difference is that Design has a purpose with another. While Art as a purpose with the ego.